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Antique Camera

This was a personal challenge to create the most realistic game-ready hero asset I've ever made. This was in an effort to get more comfortable with Substance Painter and Unreal. This model was created in Blender from scratch, textured in Substance Painter and rendered in Unreal.

UVs in Blender

UVs in Blender

Progress Shot in Substance

Progress Shot in Substance

Progress Shot in Substance

Progress Shot in Substance

Progress Shot in Substance

Progress Shot in Substance

Progress Shot in Substance

Progress Shot in Substance

Progress Shot in Substance

Progress Shot in Substance

Progress Shot in Substance

Progress Shot in Substance

Progress Shot in Substance

Progress Shot in Substance